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A game of patterns, published by Kadon By Scott Kim |
| AVAILABILITY. A beautiful acrylic version with raised black squares is published by Kadon. For a free version you can print and cut out, click here.
INSPIRATION. I have always been fond of games like Hex and Bridg-It in which the goal is to create a continuous path. My biggest influence was a path game involving hexagonal tiles called Psychepaths, by Charles Titus and Craige Schensted, now reincarnated as Kaliko (also published by Kadon). Since square and hexagonal path tiles had already been tried, I decided to do something different. STORY. My 9th grade geometry teacher Walfred Lester asked his students to give reports on subjects of their own choosing. I decided to make up a new game, which I called Quintapaths.
Figure 1a at right shows one solution. Note that pieces 1 and 20 must always be placed at the ends. Can you complete pattern 1b? Is it possible to make a continuous path using pattern 1c? In 1997 I showed Quintapaths to Kate Jones, head of Kadon. She loved it. Before she could publish it, she set to work inventing dozens of new puzzles and games to play with the Quintapath pieces. Master puzzle designer Anneke Treep also joined in the lively email brainstorm. The results are published in the booklet that accompanies the Kadon version of Quintapaths. |
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Copyright 2000 Scott Kim. All rights reserved. |