Creating puzzles is an art, like creating songs, movies or poetry. Over the past few years I have given talks on the art of puzzle design at the annual Game Developers Conference. More recently I have written about the rise of casual gaming and web games.

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G A M E   D E S I G N   T A L K S

Daily Puzzles: My Strategy for Casual Gaming 2002
Daily crossword puzzles have always been popular in newspapers. What sorts of daily puzzles will succeed on the web and mobile phones?
Web Games that make Business Sense 2001
Notes from a talk at the 2001 Game Developers Conference. For game developers building games for nongame web sites, for instance to increase traffic.
The Art of Puzzle Design 2000
Notes from an all-day tutorial given by Alexey Pajitnov of Microsoft and myself, with guest talks by Gary Rosenzweig (Clevermedia), Bob Bates (Legend) and Michael Wyman (Lucas Learning), at the 2000 Game Developers Conference.
The Art of Puzzle Game Design 1999
Slides from an all-day tutorial given by Alexey Pajitnov of Microsoft, inventor of Tetris, and myself at the 1999 Game Developers Conference (the Conference changed its name this year).
Games for the Rest of Us: Puzzles, Board Games & Game Shows 1998
A talk presented at the 1998 Computer Game Developers Conference.
Designing Online Puzzle Games, GDC 1997
Notes from the 3-day roundtable discussion on designing online puzzle games at the 1997 Computer Game Developers Conference.
Designing Online Puzzle Games, GDC San Francisco 1997
September 11, 1997. Notes from a roundtable discussion on "Designing Online Puzzle Games" at an evening event at Post Linear in San Francisco.
Designing Puzzle Games, Seattle 1997
November 3, 1997. Slides from a talk on "Designing Puzzle Games" at an all-day event at the Seattle Convention Center.
 
G A M E   D E S I G N   A R T I C L E S
What is a Puzzle?
My favorite definition of "puzzle" came out of a conversation with a puzzle collector friend: a puzzle is fun, and it has a right answer. In this article we analyze the implications of this definition.
From Physical Game to Computer Game
Many computer games are based on existing physical games. Here are some of the opportunities and pitfalls in translating a game from the physical realm into the computer realm.
Multiplayer Puzzles
Unlike board games, most puzzles are solitary pursuits. Nevertheless, it is possible to create multiplayer games based on puzzles. Here are eight ways to do it.